使令
Appearance
Chinese
[edit]Etymology 1
[edit]to make; to cause; to enable to make; to cause; to enable; to use; to employ; messenger |
make or cause to be; order; command make or cause to be; order; command; decree; honourable | ||
---|---|---|---|
trad. (使令) | 使 | 令 | |
simp. #(使令) | 使 | 令 | |
anagram | 令使 |
Pronunciation
[edit]- Mandarin
- (Standard Chinese)+
- Hanyu Pinyin:
- Zhuyin: ㄕˇ ㄌㄧㄥˋ
- Tongyong Pinyin: shǐhlìng
- Wade–Giles: shih3-ling4
- Yale: shř-lìng
- Gwoyeu Romatzyh: shyylinq
- Palladius: шилин (šilin)
- Sinological IPA (key): /ʂʐ̩²¹⁴⁻²¹ liŋ⁵¹/
- (Standard Chinese)+
Noun
[edit]使令
Etymology 2
[edit]to make; to cause; to enable to make; to cause; to enable; to use; to employ; messenger |
make or cause to be; order; command make or cause to be; order; command; decree; honourable | ||
---|---|---|---|
trad. (使令) | 使 | 令 | |
simp. #(使令) | 使 | 令 | |
anagram | 令使 |
Pronunciation
[edit]- Cantonese
- (Standard Cantonese, Guangzhou–Hong Kong)+
- Jyutping: si2 ling6 / sai2 ling6
- Yale: sí lihng / sái lihng
- Cantonese Pinyin: si2 ling6 / sai2 ling6
- Guangdong Romanization: xi2 ling6 / sei2 ling6
- Sinological IPA (key): /siː³⁵ lɪŋ²²/, /sɐi̯³⁵ lɪŋ²²/
- (Standard Cantonese, Guangzhou–Hong Kong)+
Verb
[edit]使令
- (Hong Kong) to cause; to result in
- 1991 May 29, 薛浩然 [Kingsley Sit Ho-yin], parliamentary debates (Legislative Council)[1], page 1672:
- 2009 March 20, 香港理工大學應用社會科學系, quotee, “Appendix, 「鄰近地區博彩業迅速擴張下,香港人參與賭博活動最新形貌與防治問題賭博服務發展」評估研究報告”, in 有關緩減賭博問題的措施的推行情況 (立法會民政事務委員會)[2], 2.3.2:
- 此外,值得注意的兩極化數據顯示分別有5.2%及6.8%表示有關廣告使令他們「更想」及「更不想」參與賭博活動。 [Literary Cantonese, trad.]
- ci2 ngoi6, zik6 dak1 zyu3 ji3 dik1 loeng5 gik6 faa3 sou3 geoi3 hin2 si6 fan1 bit6 jau5 5.2% kap6 6.8% biu2 si6 jau5 gwaan1 gwong2 gou3 sai2 ling6 taa1 mun4 “gang3 soeng2” kap6 “gang3 bat1 soeng2” caam1 jyu6 dou2 bok3 wut6 dung6. [Jyutping]
- Moreover, note that the polarized data shows that there are respectively 5.2% and 6.8% [of respondents] stating that the pertaining adverstisement causes them to "further desire" and "further not desire" participating in gambling activities.
此外,值得注意的两极化数据显示分别有5.2%及6.8%表示有关广告使令他们「更想」及「更不想」参与赌博活动。 [Literary Cantonese, simp.]