ludification
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English
[edit]Etymology
[edit]From Latin ludificatio, from ludificare (“to make sport of”), from ludus (“sport”) + -ficare (“to make”, in comparative). See -fy.
Noun
[edit]ludification (countable and uncountable, plural ludifications)
- Derision; mockery.
- The process of ludifying; the process of making something playful or converting something into a game.
- Synonym: gamification
- 2014, Harald Warmelink, Online Gaming and Playful Organization, page 184:
- As such, ludification of culture is first and foremost a philosophy.
- 2020, Bo Kampmann Walther, Lasse Juel Larsen, “Gamification and Beyond: The Case of Ludification”, in Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, editor, Games and Learning Alliance, page 123:
- Although ludification ties in with both gamification and the concept and practice of transmedia it possesses unique characteristics and qualities of its own, primarily evolving around playful ways of creating and interacting with stories.
- 2021, Ingrid Richardson, Larissa Hjorth, Hugh Davies, Understanding Games and Game Cultures, page 1871:
- In this section, we explore the overlaps and distinctions between ludification and gamification in the rise of playful media, with a specific focus upon the effects of play and games upon contemporary social and media practices.