kill-to-death ratio
Appearance
English
[edit]Pronunciation
[edit]Noun
[edit]kill-to-death ratio (countable and uncountable, plural kill-to-death ratios)
- (video games) In multiplayer fighting and shooting video games, the number of kills a player scores divided by their number of deaths.
- 2019, John Paul Wallis, Jay Mechling, “Playing Video Games”, in PTSD and Folk Therapy: Everyday Practices of American Masculinity in the Combat Zone, Lanham, MD: Rowman & Littlefield, →ISBN, page 93:
- While “dying” in a video game is not much of a consequence itself, most game types in FPS involve respawning, allowing players repeatedly to throw themselves back into the battle. Even a highly skilled player with thousands of hours in online multiplayer matches will have a kill-to-death ratio hovering around 2.00 and will have witnessed several thousand deaths of his avatar.
Usage notes
[edit]A kill-to-death ratio where the number of kills exceeds the number of deaths is often referred to as "positive" (as though the deaths were subtracted from the kills to compute a quantity, rather than dividing; or as though the boundary for a ratio to become positive were 1 instead of 0).