hub world
Jump to navigation
Jump to search
English
[edit]Etymology
[edit]From hub, meaning the central point or are of an activity, region, or network.
Pronunciation
[edit]Noun
[edit]hub world (plural hub worlds)
- (video games) An area in a video game from which most or all of the game's levels are accessed.
- Peach's Castle in Super Mario 64 is an early example of a hub world.
- 2009, Game Informer Magazine: For Video Game Enthusiasts, page 62:
- First of all, the game is split into discrete levels joined by a hub world.
- 2010, EZ Guides: The Games of the Decade:
- The loot system is as constant and unyielding as the endlessly respawning enemies: it's an obsessive's nirvana, leading to as much time navigating the inventory screen as the game's hub world and dungeons.
- 2014, Tobias Winnerling, Early Modernity and Video Games, page 206:
- Souls, which function as both currency and experience points, are slowly collected as the player works through a stage, and can only be spent at Nexus, the hub world that players are transported to between stages.
- (science fiction) A planet which serves as a hub.
- 1965, John Wood Campbell, editor, Analog Science Fact/science Fiction, page 43:
- Otherwise, our beautiful tree might become a definite nuisance on any Hub world to which it is introduced.
- 2007, Aaron Michael Fanthorpe, Genesis Project: Prelude to Destiny, volume 1, page 8:
- A hub world in the Kasna Republik, Kasnearfar was a cosmopolitan port for beings across the Four Galaxies.
- 2012, Ted White, Sideslip[1]:
- But something was shaping up—something incomprehensible and vast, concerning the Hub Worlds, something that was apparently tangled in and directly related to tens of thousands of years of interacting histories.