frame-perfect
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English
[edit]Alternative forms
[edit]Pronunciation
[edit]Adjective
[edit]frame-perfect (not comparable)
- (speedrunning) Of an input, trick etc.: performed accurate to the duration of a single frame.
- 2018 December, Matt Knutson, “Backtrack, pause, rewind, reset: Queering chrononormativity in gaming”, in Game Studies[1], volume 18, number 3, →ISSN, pages 1–15:
- Immediate decision-making, twitch reactions, tight timings, microtemporal awareness and frame-perfect [4] performance characterize competitive play behaviors in fighting games, first-person shooters, MOBAs and real time strategy games.
- 2019, James Newman, “Wrong Warping, Sequence Breaking, and Running through Code Systemic Contiguity and Narrative Architecture in The Legend of Zelda: Ocarina of Time Any% Speedrun”, in Journal of the Japanese Association for Digital Humanities[2], volume 4, number 1, Japanese Association for Digital Humanities, , →ISSN, pages 7–36:
- It also requires frame-perfect precision in execution, with particular inputs having to coincide with in-game timers and triggers.
- 2021 May 20, Stephen Mumford, A Philosopher Looks at Sport (A Philosopher Looks At)[3], Cambridge University Press, →ISBN, →LCCN, page 60:
- Moment #37 is famous in Street Fighter 2, for instance, because its execution required virtually frame-perfect inputs, which very few players had the dexterity to perform. Another norm is that the sport be regimented and codified.