1995 June 21, Guy T. Rice, “Re: THE END OF ALL RED DECKS?!”, in rec.games.trading-cards.magic.strategy[1] (Usenet):
Monored decks are rarely viable because of their difficulties with enchantments.
1996 November 25, Lawrence Chancy, “Dallas Pro Tour Tourney Report”, in rec.games.trading-cards.magic.strategy[2] (Usenet):
I personally faced 3 monored decks, and saw the Hammer in 4 different decks on Saturday.
1997 May 29, Vincent, “Monored deck”, in rec.games.trading-cards.magic.strategy[3] (Usenet):
What do you all think about this monored deck?
1998 March 12, Marcus Malden, “Monored standard deck”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
as I haven't played with red for long, I thought that I could try to make up a monored tournament 2 style deck.
1998 May 7, YoungBeard [username], “Re: T2 Sligh/Deadguy Red Deck for Critique”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
Hope I've been helpful - I'm a long time monored player.
1998 October 31, Michael Aten, “Re: How to play Necro”, in rec.games.trading-cards.magic.strategy[6] (Usenet):
Keep in mind that you're drawing about three times as many cards as the monored player, so it shouln't[sic] be that much of a problem to slow your opponent down long enough to gain control and Drain your way out of burn range.
1999 March 2, Trevor Barrie, “Re: Lots of new banned cards.!”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
Look at it this way - as you yourself pointed out, the insanely fast monored versions only sprung up in response to the ultrafast combo decks.
1999 May 30, Ryan Li, “Destiny Analysis - Scents (long)”, in rec.games.trading-cards.magic.strategy[8] (Usenet):
However, it loses effectiveness rapidly as the game progresses; with the cheapness of red weenies and the mana curve (drop one creature every turn), plus a lack of card drawing capabilities in red, a monored player will find it hard to keep a big hand, and Scent of Cinder will turn into a weak Shock quite quickly.