1997 October 30, Warrl kyree Tale'sedrin [uername], “Re: Too many cards?”, in rec.games.trading-cards.magic.strategy[1] (Usenet):
If you do anything about the mana screw problem, you increase the probability of a mana flood even further.
1998 December 3, James, “Re: Anyone else Upset?”, in rec.games.trading-cards.magic.misc[2] (Usenet):
Mana screw, mana flood, bad draws, you're not supposed to win all of them.
1999 August 9, Ben Kidwell, “Re: Stat:Randomness Theory [Was Cheating S.O.Bs]”, in rec.games.trading-cards.magic.strategy[3] (Usenet):
Also, I think that not enough shuffling in Magic tends to result in very poor hands, characterized by mana screw or mana flood.
1999 November 10, Trevor Barrie, “Alternative green control deck”, in rec.games.trading-cards.magic.strategy[4] (Usenet):
Include some cycling lands too and the threat of mana flood pretty much vanishes.
2000 May 31, Yaroslav Berezovsky, “Re: Merfolk vs. Replenish”, in rec.games.trading-cards.magic.strategy[5] (Usenet):
Again, you will face mana flood more often than you probably think, so the ability to cycle that land isn't useless at all.
2000 September 28, Russell Henley, “Re: Invasion: Limited Analysis”, in uk.games.trading-cards.misc[6] (Usenet):
You can't remove the mana flood/mana glut problem from magic without rewriting the rules (to like have two decks), but you can play around it.
2001 May 13, Flymo [username], “Re: Its U/B/R again...”, in rec.games.trading-cards.magic.strategy[7] (Usenet):
But I'd use Probe, which is great against Control, helps you against mana screw or mana flood and is a handy way to put Nether Spirits in the bin.
2002 February 15, John Hwang, “Re: Traumatize/Haunting Echoes (was Type 2 deck)”, in rec.games.trading-cards.magic.strategy[8] (Usenet):
This is why we occasionally experience "mana screw" (too little mana) and "mana flood" (too much mana), even though the mana sources are randomly distributed throughout the deck.
2002 September 17, Justin Sexton, “Re: Centaur Garden use question”, in rec.games.trading-cards.magic.strategy[9] (Usenet):
The advantage of CG is the ability to tap for mana when needed, which lessens the occurence[sic] of mana screw and simultaneously reduces the impact of mana flood.