1911, Maurice Hewlett, The Song of Renny, Charles Scribner's Son's (1911), page 389:
The chapel — a soaring, slender-shafted building, with fanwork upon its roof and an apse deep and pointed — seemed full of light, withal it was hung with black velvet.
2008, Geoffrey Ashe, King Arthur's Avalon: The Story of Glastonbury, Sutton Press (2008), →ISBN, page 289:
There were bits of a vaulted roof with panelled fanwork and moulded ribs, recalling the Henry VII Chapel at Westminster.
2008, Leonard Ginsberg, Rhapsody on a Film by Kurosawa, Trafford Publishing (2008), →ISBN, page 48:
Now the Grand High Witch removes her mask and wig: A hideous beak and a decrepit bodice of skin and bones, like the stone ceiling fanwork in a Gothic chamber, her blotchy scalp a moonscape fermenting cobwebs.
Noun: "a fan-shaped network of lines or projections"
1999, Anne Marie Winston, Lovers' Reunion, Silhouette Books (1999), →ISBN, unnumbered page:
He smiled again, easily, dimples creasing his cheeks, and a tiny fanwork of lines crinkled the corners of his dark eyes.
2006, Kage Baker, The Machine's Child, Tor (2007), →ISBN, page 123:
The bud vase lay on its side near the bush; a lacy fanwork of roots had spread out over the tabletop, following the path of the spilled water.
2007, Robert MacFarlane, The Wild Places, Granta Books (2009), →ISBN, unnumbered page:
On a rock ledge, I found and kept a heart-sized stone of blue basalt, beautifully marked with white fossils: coccoliths no bigger than a fingernail, the fine fanwork of their bodies still visible.
2013, Leigh Evans, The Trouble with Fate, St. Martin's Press (2013), →ISBN, page 222:
He had three lines running across his forehead, and a fanwork of them radiating from the corner of each eye.
Noun: "a creative work produced by a fan, based on a book, movie, television show, musical group, etc."
2008, Tan Bee Kee, "Rewriting Gender and Sexuality in English-Language Yaoi Fanfiction", in Boys' Love Manga: Essays on the Sexual Ambiguity and Cross-Cultural Fandom of the Genre (eds. Antonia Levi, Mark McHarry & Dru Pagliassotti), McFarland & Company (2008), →ISBN, page 132:
Fans often declare that they prefer fanon to what actually happens in canon and fanworks to the actual series, which is lackluster by comparison.
In its own words, the OTW is a nonprofit organization established by fans to serve the interests of fans by providing access to and preserving the history of fanworks and fan culture in its myriad forms. . . . […]
2009, Emily Turner, "Scary Just Got Sexy: Transgression in Supernatural and Its Fanfiction", in In the Hunt: Unauthorized Essays on Supernatural (ed. Supernatural.tv), BenBella Books (2009), →ISBN, page 159:
The result is a proliferation of fanworks that explore narratives of transgression as fans play with the permissibility of Supernatural's supernatural world.
2010, Fan-Yi Lam, "Comic Market: How the World's Biggest Amateur Comic Fair Shaped Japanese Dōjinshi Culture", in Fanthropologies, Volume 5 (ed. Frenchy Lunning), University of Minnesota Press (2010), →ISBN, page 239:
Other factors contributing to the increased interest in dōjinshi and in fanworks were the development of fixed otaku landmarks and the spread of computers.
2011, Aaron Schwabach, Fan Fiction and Copyright: Outsider Works and Intellectual Property Protection, Ashgate (2011), →ISBN, page 92:
The OTW correctly points out that the current uncertain situation, in which neither fans nor content owners truly understand the boundaries of fair use in fan works, benefits neither: “We seek to broaden knowledge of fan creators' rights and reduce the confusion and uncertainty on both fan and pro creators' sides about fair use as it applies to fanworks.”
2013, Henry Jenkins, Sam Ford, & Joshua Green, Spreadable Media: Creating Value and Meaning in a Networked Culture, New York University Press (2013), →ISBN, page 150:
They're in charge, they're always the last word on their own works, and the terrifying idea of fanworks taking their works away from them and futzing with them is not one that comes up a lot.
Noun: "(uncountable) such creative works collectively"
2007, Gareth Schott & Andrew Burn, "Fan-Art as a Function of Agency in Oddworld Fan-Culture", in Videogames and Art (eds. Andy Clarke & Grethe Mitchell), Intellect Books (2007), →ISBN, page 246:
From a culturalist perspective, such fanwork locates itself in a popular aesthetic opposed to the Kantian "pure gaze" and its social function of distinguishing cultural elites, as in Bourdieu's (1976) critique of post-Enlightenment bourgeois taste.