Citations:Pokémon
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Proper noun: the franchise, the games, or the anime show
[edit]- 2000 June 15, Tim Martin <tf_martn@bellsouth.net>, “You Know You're in an Alternate Timeline When...”, in soc.history.what-if[1] (Usenet), message-ID <5Pf25.11355$I96.65095@news3.atl>:
- Instead of Pokemon cards the youngsters collect and trade biographical cards of famous leaders and historical figures. One Gustavus Adolphus is worth three Hannibals.
- 2002, Taylor & Francis, D. J. R. Bruckner, The New York Times Guide to the Arts of the 20th Century, volumes 4: 1980-1999, Taylor & Francis, →ISBN, page 3276:
- Let's not pretend that children recognize the show's subtleties. The aim of Pokémon (the name is short for "Pocket Monsters"), as far as they're concerned, is to collect all 151 creatures, become a master trainer and win battles—none of which, by the way, ever result in death. Death occurs only when Pokémon trainers, the humans, fail in their duties.
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- This is, of course, my statement that Pokémon contains a complex metaphor for the past as well as our present and even progressing state; that is to say, Pokémon may indeed contain prophecies helpful or even vital for running the world's greatest super power.
- 2013, Prue Goodwin, The Articulate Classroom: Talking and Learning in the Primary School, Routledge, →ISBN, page 3:
- 'We wanted to play Pokemon, but we're not allowed the cards anymore so we have to pretend.' (Year 3 boy)
- Spring 2000 was the height of the Pokemon controversy. All students encountered disgruntled groups of children who were no longer allowed to bring their cards to school. Jane, in a Hertfordshire junior school on the outskirts of a large town, asked two Year 4 boys about Pokemon. They explained how they manage without cards: […]
Noun: a Pokémon creature
[edit]- 1999 November 25, S_Grundy@webtv.net <S_Grundy@webtv.net>, “Electronic Psyduck question”, in rec.toys.action-figures.discuss[2] (Usenet), message-ID <19138-383CCA40-1@storefull-107.iap.bryant.webtv.net>:
- Electronic Psyduck question
- Ok, I bought this thing as a Christmas gift for a friend of mine because she seems to have taken a liking to what I've deemed the stupid Pokemon (Psyduck ain't exactly the brightest character). […] -Brian who wishes they'd make an electronic Jigglypuff complete with that annoying song. Or maybe Koffing just because it's fun to say.
- 2002, Taylor & Francis, D. J. R. Bruckner, The New York Times Guide to the Arts of the 20th Century, volumes 4: 1980-1999, Taylor & Francis, →ISBN, page 3276:
- Let's not pretend that children recognize the show's subtleties. The aim of Pokémon (the name is short for "Pocket Monsters"), as far as they're concerned, is to collect all 151 creatures, become a master trainer and win battles—none of which, by the way, ever result in death. Death occurs only when Pokémon trainers, the humans, fail in their duties.
- Ash, Misty and Brock are the central human characters in the show, and they all understand that capturing a Pokémon is not enough. Becoming a real trainer takes compassion and responsibility, although there is a Pokémon Center in town where ailing Pokémon can go to recuperate if their budding trainers fail to live up to their obligations—and where they absorb lectures about being nice to their Pokémon.
- 2013, Prue Goodwin, The Articulate Classroom: Talking and Learning in the Primary School, Routledge, →ISBN, page 4:
- Child A: […] my made-up Pokemon ... he's got guns instead of hands.
Out of universe
[edit]-
- The desire to communicate, to collect friendships, to validate our existence perhaps, has become so strong that few of us can resist the lure of the network. Unfortunately, in order to participate there has to be a divulging of self, a laying bare of intimate detail, a sacrifice of privacy. Or does there? The answer is yes, but not to the nth degree that so many people take it as they get drawn in, obsessed with the Pokemon-like desire which sees monster trading cards swapped for fleeting friendship, but nonetheless you 'gotta get them all'.
- 2013, Dorie Clark, Reinventing You: Define Your Brand, Imagine Your Future, Harvard Business Review Press, →ISBN, page 104:
- The 99 began as a comic book series and, indeed, has become a Pokemon-like phenomenon, spinning off an animated television show that airs globally and a theme park.
- 2014, Jaqueline Berndt, Bettina Kümmerling-Meibauer, Manga's Cultural Crossroads, Routledge, →ISBN, page 200:
- The harem trope does not necessarily mean that the authors take a Pokemon-like “Gotta catch 'em all!” approach to female characters.