Euro (also “German-style”) games must not be confused with “Ameritrash” games, which generally involve high drama and employ plastic pieces, though arguing over what the difference is seems to be gamers' second-favourite pastime.
2012, Keith Burgun, Game Design Theory: A New Philosophy for Understanding Games, CRC Press (2013), →ISBN, page 55:
It's worth noting that Ameritrash games seem to have the most in common with modern video games: heavily thematic experiences with a big focus on production values.
2012, Scott Rogers, Swipe This!: The Guide to Great Touchscreen Game Design, John Wiley & Sons (2012), →ISBN, page 231:
Ameritrash players like to play games with lots of dice, blind luck and space marines fighting zombies.
2014, James Stubbs, "Traditional Board Games: From Ameritrash to Eurogames", in Teen Games Rule!: A Librarian's Guide to Platforms and Programs (eds. Julie Scordato & Ellen Forsyth), ABC-CLIO (2014), →ISBN, page 72:
Risk and Monopoly are the poster children of Ameritrash.
Noun: "(derogatory) American people viewed as stupid or contemptible"
1986, Ellis Weiner, "The Last Working Stiff", Spy, December 1986, page 50:
These individuals, either by birth or marriage, have acquired trust fund wings, which permit them to defy the law of economic gravity that rules everyone else. They are Ameritrash.
Ameritrash heiress and, now, reality-TV star Paris Hilton coming on to mock her Internet sex tape was funny, until Fallon's winking performance pushed the dialogue past sly innuendo and into sophomoric overkill.
2004, David Brooks, On Paradise Drive: How We Live Now (And Always Have) in the Future Tense, Simon & Schuster (2004), →ISBN, page 19:
Late at night in these neighborhoods, you find the Ameritrash, the club-happy, E-popping, pacifier-sucking people who live in a world of gold teeth caps, colorful scarfwear, […]